Version: 2017.1

PrefabUtility.InstantiatePrefab

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public static Object InstantiatePrefab (Object target);
public static Object InstantiatePrefab (Object target, SceneManagement.Scene destinationScene);

Parámetros

target Prefab asset to instantiate.
destinationScene Scene to instantiate the prefab in.

Valor de retorno

Object The GameObject at the root of the prefab.

Descripción

Instantiates the given prefab in a given scene.

This is similar to Instantiate but creates a prefab connection to the prefab. If a scene handle is not given the prefab is instantiated in the active scene.

@MenuItem("Examples/Instantiate Selected")
static function CreatePrefab() {
    var clone : GameObject = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject;
}

@MenuItem("Examples/Instantiate Selected", true) static function ValidateCreatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false;

return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab; }