Version: 2017.1
public static void IncreaseLevel (bool applyExpensiveChanges= false);

Parámetros

applyExpensiveChanges Deberían aplicarse cambios costosos (Anti-aliasing etc).

Descripción

Incrementar el nivel de calidad actual.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.IncreaseLevel(false); } }

las funciones IncreaseLevel y DecreaseLevel solamente aplican anti-aliasing si applyExpensiveChanges es true.

See Also: DecreaseLevel, Quality Settings.