Devuelve true mientras el botón virtual identificado por buttonName
se mantiene presionado.
Piense en fuego automático - esto se volverá verdadero siempre y cuando el botón se mantenga oprimido.
Use this only when implementing events that trigger an action, eg, shooting a weapon.
Use GetAxis for input that controls continuous movement.
// Instantiates a projectile every 0.5 seconds, // if the Fire1 button (default is Ctrl) is pressed.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireDelta = 0.5F;
private float nextFire = 0.5F; private GameObject newProjectile; private float myTime = 0.0F;
void Update() { myTime = myTime + Time.deltaTime;
if (Input.GetButton("Fire1") && myTime > nextFire) { nextFire = myTime + fireDelta; newProjectile = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
// create code here that animates the newProjectile
nextFire = nextFire - myTime; myTime = 0.0F; } } }