Version: 2017.2
public static bool GetKey (string name);

Descripción

Devuelve true mientras el usuario mantiene oprimido la teclada identificada por name. Piense en el fuego automático.

For the list of key identifiers see Input Manager. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("up")) print("up arrow key is held down"); if (Input.GetKey("down")) print("down arrow key is held down"); } }

public static bool GetKey (KeyCode key);

Descripción

Devuelve true mientras el usuario mantiene presionada la tecla identificada por el parámetro enum key KeyCode

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.UpArrow)) print("up arrow key is held down"); if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } }