Retorna una copia de vector
con su magnitud sujeta a maxLength
.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 centerPt; public float radius; void Update() { Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); Vector3 newPos = transform.position + movement; Vector3 offset = newPos - centerPt; transform.position = centerPt + Vector3.ClampMagnitude(offset, radius); } }