Version: 2017.3
public static bool ToggleLeft (string label, bool value, params GUILayoutOption[] options);
public static bool ToggleLeft (GUIContent label, bool value, params GUILayoutOption[] options);
public static bool ToggleLeft (string label, bool value, GUIStyle labelStyle, params GUILayoutOption[] options);
public static bool ToggleLeft (GUIContent label, bool value, GUIStyle labelStyle, params GUILayoutOption[] options);

Parámetros

label Label to display next to the toggle.
value The value to edit.
labelStyle Optional GUIStyle to use for the label.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Descripción

Make a toggle field where the toggle is to the left and the label immediately to the right of it.

EditorGUILayout.ToggleLeft is similar to GUILayout.Toggle but respects the EditorGUI.showMixedValue property and handles keyboard focus consistent with other Editor controls.

//Create a folder and name it "Editor" if you don't already have one in your Project
//Place this script in the Editor folder
//This creates a new menu in the Editor called "Examples" with a new menu item called "Toggle left"

using UnityEngine; using UnityEditor;

public class Example : EditorWindow { bool showBtn = true;

[MenuItem("Examples/Toggle left")] static void Init() { Example window = (Example)EditorWindow.GetWindow(typeof(Example), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.ToggleLeft("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }