center | The center of the circle. |
normal | The normal of the circle. |
from | The direction of the point on the circumference, relative to the center, where the sector begins. |
angle | The angle of the sector, in degrees. |
radius | The radius of the circle Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
Draw a circular sector (pie piece) in 3D space.
Solid Arc in the Scene View.
// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc // that lets you modify the "shieldArea" var in the WireArcExample.js
@CustomEditor (SolidArcExample) class DrawSolidArc extends Editor { function OnSceneGUI () { Handles.color = Color(1,1,1,0.2); Handles.DrawSolidArc(target.transform.position, target.transform.up, -target.transform.right, 180, target.shieldArea); Handles.color = Color.white; target.shieldArea = Handles.ScaleValueHandle(target.shieldArea, target.transform.position + target.transform.forward*target.shieldArea, target.transform.rotation, 1, Handles.ConeHandleCap, 1); } }
And the script attached to this Handle:
// SolidArcExample.js
var shieldArea : float = 5;