Dibuja una caja wireframe con center
y size
.
using UnityEditor; using UnityEngine; using System.Collections;
//this class should exist somewhere in your project public class WireCubeExample : MonoBehaviour { public Vector3 size;
// ...other code... }
// Editor script. This would go into an Editor directory. using UnityEditor; using UnityEngine;
[CustomEditor(typeof(WireCubeExample))] public class WireBoxExample : Editor { void OnSceneGUI() { Handles.color = Color.yellow; WireCubeExample myObj = (WireCubeExample)target; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }