Version: 2017.3

HostData.passwordProtected

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public bool passwordProtected ;

Descripción

¿Requiere el servidor una contraseña?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } } }