start | Punto inicial. |
end | Punto final. |
ignore | Ignore collision. |
Hace que el sistema de detección de colisiones ignore todas las colisiones entre collider1
y collider2
.
This is useful, say, for preventing projectiles from colliding
with the object that fires them.
Note that IgnoreCollision will reset the trigger state of affected colliders, so you might
receive OnTriggerExit and OnTriggerEnter messages in response to calling this.
IgnoreCollision has a few limitations:
1) No es persistente. Esto significa que el estado de colisión ignorado no se almacenará en el editor al guardar una escena.
2) Sólo puede aplicar la ignore collision (ignorar colisiones) a colliders en game objects activos.
See Also: Physics.IgnoreLayerCollision.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform bulletPrefab; void Start() { Transform bullet = Instantiate(bulletPrefab) as Transform; Physics.IgnoreCollision(bullet.GetComponent<Collider>(), GetComponent<Collider>()); } }