interface in UnityEditor.Experimental.U2D
Cambiar al ManualInterface that defines the functionality available for classes that inherits SpriteEditorModuleBase.
Used by Sprite Editor Window to encapsulate functionality accessible for Sprite Editor modules when editing Sprite data.
editingDisabled | Indicates that if Sprite data editing should be disabled; for example when the Editor is in Play Mode. |
enableMouseMoveEvent | Indicates if ISpriteEditor should be interested in mouse move events. |
selectedSpriteRect | The current selected Sprite rect data. |
spriteRects | Sets current available Sprite rects. |
windowDimension | Property that defines the window's current screen position and size. |
ApplyOrRevertModification | The method will inform current active SpriteEditorModuleBase to apply or revert any data changes. |
GetDataProvider | Gets data provider that is supported by the current selected Assets's importer. |
HandleSpriteSelection | The method updates ISpriteEditor.selectedSpriteRect based on current mouse down event and ISpriteEditor.spriteRects available. |
RequestRepaint | Request to repaint the current view. |
SetDataModified | Indicates that there has been a change of data. In Sprite Editor Window, this enables the 'Apply' and 'Revert' button. |