screenRect | El tamaño y posición de la textura en la "pantalla" se define por el plano XY. |
texture | La textura en ser mostrada. |
mat | Un material opcional aplicado a la textura. |
leftBorder | Insertar desde el borde izquierdo del rectángulo. |
rightBorder | Insertar desde el borde derecho del rectángulo. |
topBorder | Insertar desde el borde superior del rectángulo. |
bottomBorder | Insertar desde el borde inferior del rectángulo. |
Pintar una textura en la escena.
The chosen texture is drawn in 3D space on a "screen" defined by the XY plane (ie,
the plane where the Z coordinate is zero). The values of the texture rectangle are given in scene
units. The optional border values specify an inset from each edge within the rectangle in scene units; the texture
is drawn inside the inset rectangle and the edge pixels are repeated outwards. This is a useful quick way
to create a large background region around the main texture when its edges are of a single colour.
This function can be useful for creating GUI backgrounds in conjunction with a camera
pointing directly at the texture.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture myTexture;
void OnDrawGizmosSelected() { // Draw a semitransparent blue cube at the transforms position Gizmos.DrawGUITexture(new Rect(10, 10, 20, 20), myTexture); } }