Cambia la resolución de la pantalla.
A width
by height
resolution will be used.
If no matching resolution is supported, the closest one will be used.
If preferredRefreshRate
is 0 (default) Unity will switch to the highest refresh rate supported by the monitor.
If preferredRefreshRate
is not 0 Unity will use it if the monitor supports it, otherwise will choose
the highest supported one.
On Android fullscreen
controls the SYSTEM_UI_FLAG_LOW_PROFILE flag to View.setSystemUiVisibility(), on
devices running Honeycomb (OS 3.0 / API 11) or later.
En Windows Store Apps, cambiar una resolución no-nativa solamente es soportada empezando desde Windows 8.1 posterior.
Un cambio de resolución no sucede inmediatamente; en realidad sucederá cuando el frame actual haya acabado.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 fullscreen Screen.SetResolution(640, 480, true); } }
Otro ejemplo:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 640 x 480 fullscreen at 60 hz Screen.SetResolution(640, 480, true, 60); } }
Otro ejemplo:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // Switch to 800 x 600 windowed Screen.SetResolution(800, 600, false); } }
Mirar también: Propiedad resolutions.