Escala a la que pasa el tiempo. Se puede usar para efectos de cámara lenta.
When timeScale
is 1.0 the time is passing as fast as realtime.
When timeScale
is 0.5 the time is passing 2x slower than realtime.
When timeScale
is set to zero the game is basically paused if all your functions are
frame rate independent.
Excepto para realtimeSinceStartup, timeScale
afecta a todas las variables de tiempo y tiempo delta de la clase Time.
If you lower timeScale
it is recommended to also lower Time.fixedDeltaTime by the same amount.
Las funciones FixedUpdate no se llamarán cuando timeScale
esté establecido a cero.
using UnityEngine;
public class Example : MonoBehaviour { // Toggles the time scale between 1 and 0.7 // whenever the user hits the Fire1 button.
void Update() { if (Input.GetButtonDown("Fire1")) { if (Time.timeScale == 1.0f) Time.timeScale = 0.7f; else Time.timeScale = 1.0f; // Adjust fixed delta time according to timescale // The fixed delta time will now be 0.02 frames per real-time second Time.fixedDeltaTime = 0.02f * Time.timeScale; } } }