public static float Clamp01 (float value);

Descripción

Satura un valor entre 0 y 1 y devuelve el valor.

using UnityEngine;

public class Example : MonoBehaviour { // Set the position of the transform to be that of the time // but never less than 0 or more than 1

void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }