AvatarMask is used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
transformCount | Number of transforms. |
AvatarMask | Creates a new AvatarMask. |
AddTransformPath | Adds a transform path into the AvatarMask. |
GetHumanoidBodyPartActive | Returns true if the humanoid body part at the given index is active. |
GetTransformActive | Returns true if the transform at the given index is active. |
GetTransformPath | Returns the path of the transform at the given index. |
RemoveTransformPath | Removes a transform path from the AvatarMask. |
SetHumanoidBodyPartActive | Sets the humanoid body part at the given index to active or not. |
SetTransformActive | Sets the tranform at the given index to active or not. |
SetTransformPath | Sets the path of the transform at the given index. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |