The background image used by GUI elements in this given state.
See also: scaledBackgrounds.
using UnityEngine;
public class Example : MonoBehaviour { // Assigns a texture to customStyles[0] for when the control // is pressed down
Texture2D aTexture;
void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if (GUI.skin.customStyles.Length > 0) { GUI.skin.customStyles[0].active.background = aTexture; } } }