Note: Unity Remote Config is now available as a preview package. Remote Config is an improved offering that allows you to change the behavior and appearance of your game without requiring a new binary. You can remotely enable or disable features, change the specifics of your game to target specific audiences, or run special events by scheduling new content releases.
Use the Unity Analytics Service Remote Settings feature to change variables in your game or application directly from the Analytics dashboard. For example, if you are concerned that some levels in your game might be too hard or too easy, you can create settings that control the difficulty of your level bosses. Then, if your Analytics data shows that certain level bosses are too tough or too weak, you can tune the gameplay without releasing an update. You can even use segments to apply different settings to different groups of players.
La configuración remota puede ayudarlo a:
Después de realizar cambios en su configuración remota, cada computadora o dispositivo que inicia una nueva sesión de su aplicación descarga los nuevos valores de configuración. No es necesario actualizar la aplicación. Puede conectar la configuración remota a las propiedades individuales de GameObject, o puede leer los pares clave-valor directamente en el código y proporcionar su propia lógica para manejar los cambios de configuración.
Esta sección describe creación y cambio de configuraciones remotas y usando configuraciones remotas en un proyecto de Unity.
Find the Remote Settings page under the Optimization section of the Unity Analytics dashboard.
2017–08–28 Page amended
2017–08–28 - Service compatible with Unity 5.5 onwards at this date but version compatibility may be subject to change.
New feature in 2017.1 NewIn20171
Added segmented Remote Settings: set different values for different segments in 2017.1