public static GameObject CreateGameObject (string name, params Type[] types);
public static GameObject CreateGameObject (SceneManagement.Scene scene, HideFlags hideFlags, string name, params Type[] types);

Parámetros

nameName of the GameObject.
typesThe optional types to add to the GameObject when created.
sceneScene where the GameObject should be created.
hideFlagsHideFlags to assign to the GameObject.

Valor de retorno

GameObject Returns the GameObject that was created.

Descripción

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }