type | Solamente objetos de este tipo serán recuperados. |
mode | Unas opciones adicionales para re-definir la selección. |
Devuelve la selección actual filtrada por tipo y modo.
For a selected GameObject that has multiple Components of type
, only the first one will be included in the results.
If type
is a subclass of Component or GameObject the full SelectionMode is supported.
If type
does not subclass from Component or GameObject (eg. Mesh or ScriptableObject) only SelectionMode.ExcludePrefab and SelectionMode.Editable are supported.
using UnityEngine; using UnityEditor;
class ToggleActive : ScriptableObject { [MenuItem("Example/Toggle Active of Selected %i")] static void DoToggle() { Object[] activeGOs = Selection.GetFiltered( typeof(GameObject), SelectionMode.Editable | SelectionMode.TopLevel);
foreach (GameObject obj in activeGOs) { obj.SetActive(!obj.activeSelf); } } }