path | Filesystem path of the source asset. |
newPath | Filesystem path of the new asset to create. |
bool Returns true if the copy operation is successful or false if part of the process fails.
Duplicates the asset at path
and stores it at newPath
.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/DuplicateMaterial")] static void DuplicateMaterial() { const string assetPath = "Assets/Materials/CarMaterial.mat"; for (var i = 0; i < 20; i++) { if(!AssetDatabase.CopyAsset(assetPath, $"Assets/Duplicates/Materials/CarMaterial{i}.mat")) Debug.LogWarning($"Failed to copy {assetPath}"); } } }
Any errors and warnings from the copy operation are reported in the log and the console.