The Edge Collider 2D component is a Collider you can use with 2D physics. The Collider’s shape is a freeform edge made of line segments that you can adjust to fit the shape of a Sprite graphic or other shape. The Collider’s start and end points do not need to meet and completely enclose an area (unlike the Polygon Collider 2D), and can form a straight line or other single edge shape.
Propiedad | Función |
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Edit Collider | Select the Edit Polyline button (polyline icon) to make the collider outline editable. See the Collider Shortcuts below for the shortcuts available when Edit Collider is enabled. |
Material | Select the Physics Material 2D for this Collider to determine how it interacts with other Colliders. |
Is Trigger | Enable this property to make the Collider behave as a trigger. |
Used by Effector | Enable this property to make an attached Effector 2D component use this Collider. |
Offset X/Y | Set the x/y amounts to offset the Collider geometry. |
Edge Radius | Set a value that forms a radius around the edge of the Collider. This results in a larger Collider 2D with rounded convex corners. The default value is 0 (no radius). |
Points | Información no editable acerca de la complejidad del collider generado. |
Use Adjacent Start Point | Enable this property to calculate the collision response using the Adjacent Start Point to form the collision normal when a collision occurs at the Edge Collider’s start point. |
Adjacent Start Point X/Y | Set the x/y-coordinates of the Adjacent Start Point. |
Use Adjacent End Point | Enable this property to calculate the collision response using the Adjacent End Point to form the collision normal when a collision occurs at the Edge Collider’s end point. |
Adjacent End Point X/Y | Set the x/y-coordinates of the Adjacent End Point. |
Shortcut | Función |
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Hold and drag vertex or edge. | Move the selected vertex and edge to a different position. |
Click anywhere along an edge. | Create a new vertex by clicking an empty space along the edge. |
Hold the Ctrl (Windows) or Command (macOS) key and select a vertex or edge. | Deletes the selected vertex or edge. |