Preset

class in UnityEditor.Presets

/

Hereda de:Object

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Descripción

A Preset contains default values for an Object.

The Preset class contains the type of the Object used to create it and a list of each serialized property/value pair of this Object. It can be used to store informations from any serializable Object in the Editor and apply them back to this Object or any other Object of the same type. Presets can also be saved as Assets using the .preset extension in order to.

using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;

public static class PresetUsageExample { // This method uses a Preset to copy the serialized values from the source to the target and return true if the copy succeed. public static bool CopyObjectSerialization(Object source, Object target) { Preset preset = new Preset(source); return preset.ApplyTo(target); }

// This method creates a Preset from a given Object and save it as an asset in the project. public static void CreatePresetAsset(Object source, string name) { Preset preset = new Preset(source); AssetDatabase.CreateAsset(preset, "Assets/" + name + ".preset"); } }

Variables

excludedPropertiesList of properties to ignore when applying the Preset to an object.
PropertyModificationsReturns a copy of the PropertyModification array owned by this Preset.

Constructores

PresetConstructs a new Preset from a given Object.

Funciones Públicas

ApplyToApplies this Preset to the target object.
CanBeAppliedToReturns true if this Preset can be applied to the target Object.
DataEqualsDetermines if the target object has the same serialized values as the Preset.
GetPresetTypeReturns the PresetType of this Preset.
GetTargetFullTypeNameReturns a human readable string of this Preset's target fulltype, including namespace.
GetTargetTypeNameReturns a human readable string of this Preset's target type.
IsValidReturns true if the Preset type of this Preset is valid.
UpdatePropertiesUpdates this Preset's properties from the given Object's values. The given Object's type must match this Preset's type.

Funciones Estáticas

GetAllDefaultTypesReturns all the PresetType that have at least one DefaultPreset entry in the default Presets list.
GetDefaultPresetsForObjectGets the ordered list of Presets that set its default values when applied to the target.
GetDefaultPresetsForTypeGets an ordered list of DefaultPreset based on the specified PresetType.
RemoveFromDefaultRemove the Preset type from having default values in the project.
SetDefaultPresetsForTypeSets a default list of Presets with a filter for a specific PresetType.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.