El solverIterations determina qué tan preciso los contactos de los joints (articulaciones) Rigidbody y colisiones se resuelven. Anula Physics.defaultSolverIterations. Debe ser positivo.
If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting
a higher solver iteration count may improve their stability (but is slower).
See Also: Rigidbody.solverVelocityIterations.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverIterations = 30; } }