Base class for animator transitions. Transitions define when and how the state machine switches from one state to another.
A transition happens when all its conditions are met.
conditions | AnimatorCondition conditions that need to be met for a transition to happen. |
destinationState | The destination state of the transition. |
destinationStateMachine | The destination state machine of the transition. |
isExit | Is the transition destination the exit of the current state machine. |
mute | Mutes the transition. The transition will never occur. |
solo | Mutes all other transitions in the source state. |
AddCondition | Utility function to add a condition to a transition. |
RemoveCondition | Utility function to remove a condition from the transition. |