buildPlayerOptions | Provide various options to control the behavior of BuildPipeline.BuildPlayer. |
string Un mensaje de error si un error ocurrió.
Construye un player.
Use this function to programatically create a build of your project.
Note that any references to GameObjects acquired in the editor script before
the BuildPlayer call will be invalid after it and will need to be reacquired.
using UnityEditor;
public class BuildPlayerExample : MonoBehaviour { [MenuItem("Build/Build iOS")] public static void MyBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] {"Assets/Scene1.unity", "Assets/Scene2.unity"}; buildPlayerOptions.locationPathName = "iOSBuild"; buildPlayerOptions.target = BuildTarget.iOS; buildPlayerOptions.options = BuildOptions.None; BuildPipeline.BuildPlayer(buildPlayerOptions); } }
levels | Las escenas que se incluirán en la compilación. Si está vacía, se construirá la escena actualmente abierta. Las rutas son relativas a la carpeta del proyecto (Assets/MyLevels/MyScene.unity). |
locationPathName | La ruta donde la aplicación será construida. |
target | El BuildTarget en construirse. |
options | Unas BuildOptions adicionales, como si ejecutar el player construido. |
string Un mensaje de error si un error ocurrió.
Builds a player. These overloads are still supported, but will be replaces by BuildPlayer (BuildPlayerOptions). Please use it instead.