clip | El clip siendo reproducido. |
volumeScale | La escala del volumen (0-1). |
Reproduce un AudioClip, y escala el volumen del AudioSource por volumeScale.
AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }
See Also: AudioSource.Play.