layerNames | Lista de los nombres de las capas ha convertir a layer mask. |
int
El layer mask creado de los layerNames
.
Dado un conjunto de nombres de capas definidas por Builtin o User Layer en el Tags and Layers manager, devuelve la layer mask equivalente para todos ellos.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); } }
Note: Suppose UserLayerA
and UserLayerB
are the tenth and eleventh layers.
These will have a User Layer values of 10 and 11. To obtain their layer mask value
their names can be passed into GetMask. The argument can either be a
list of their names or an array of strings storing their names. In this case the
return value will be 2^10 + 2^11 = 3072.