ボックスのサイズ。常に extents の 2 倍です。
size.x は幅、size.y は高さ、size.zはボックスの深さです。
//This script outputs the size of the Collider bounds to the console
using UnityEngine;
public class Example : MonoBehaviour { Collider m_Collider; Vector3 m_Size;
void Start() { //Fetch the Collider from the GameObject m_Collider = GetComponent<Collider>();
//Fetch the size of the Collider volume m_Size = m_Collider.bounds.size;
//Output to the console the size of the Collider volume Debug.Log("Collider Size : " + m_Size); } }