Version: 2017.1

FrameData

struct in UnityEngine.Playables

マニュアルに切り替える

説明

この構造体は Playable.PrepareFrame で受信するフレーム情報 Playable が含まれています。

変数

deltaTimeこのフレームと前のフレーム間の時間差
effectiveSpeedThe accumulated speed of the Playable during the PlayableGraph traversal.
effectiveWeightThe accumulated weight of the Playable during the PlayableGraph traversal.
evaluationTypeIndicates the type of evaluation that caused PlayableGraph.PrepareFrame to be called.
frameIdThe current frame identifier.
seekOccurredIndicates that the local time was explicitly set.
timeHeldIndicates the local time did not advance because it has reached the duration and the extrapolation mode is set to Hold.
timeLoopedIndicates the local time wrapped because it has reached the duration and the extrapolation mode is set to Loop.
weightThe weight of the current Playable.