Version: 2017.2
public static void AreEqual (T expected, T actual);
public static void AreEqual (T expected, T actual, string message);
public static void AreEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

説明

値が等しいアサート。comparer が指定されない場合、EqualityComparer&lt;T&gt;.デフォルトが使用されます。

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }