public static void AreNotEqual
(T expected,
T actual);
public static void AreNotEqual
(T expected,
T actual,
string message);
public static void AreNotEqual
(T expected,
T actual,
string message,
IEqualityComparer<T> comparer);
説明
値が等しくないアサート
using UnityEngine;
using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour
{
void Update()
{
//Make sure the Game Object's layer is never set to 0
Assert.AreNotEqual(0, gameObject.layer);
}
}