Version: 2017.2
public int connectedPlayers ;

説明

現在接続されているプレーヤーの数を返す

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } } }