key
で識別される設定情報の値を設定します。
//This script sets the float up in the PlayerPrefs to be used elsewhere. Use GetFloat to return the settings.
using UnityEngine; using UnityEngine.SceneManagement;
public class Example : MonoBehaviour { void Start() { //Give the PlayerPrefs some values to send over PlayerPrefs.SetFloat("Health", 50.0F); }
void OnGUI() { //Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(100, 200, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }
no example available in C#