Version: 2017.3

IPointerClickHandler

interface in UnityEngine.EventSystems


実装インターフェース:IEventSystemHandler

マニュアルに切り替える

説明

OnPointerClick のコールバックを受け取りたいときにインターフェースを実装する。

Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a PhysicsRaycaster is attached to the Camera.

using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Clicked!"); } }

Public 関数

OnPointerClickUse this callback to detect clicks.