Version: 2017.4

説明

次の生成位置でプレイヤーを生成します。

NetworkManager は、ラ​​ウンドロビン方式でシーン内にある複数の NetworkStartPosition を使ってプレイヤーを生成します。

using UnityEngine;
using UnityEngine.Networking;

public class PlayerSpawnMethodExample : MonoBehaviour { void Update() { //Press the space key to switch to spawning on a random spawn point if (Input.GetKeyDown(KeyCode.Space)) { //Check that the PlayerSpawnMethod is currently RoundRobin if (NetworkManager.singleton.playerSpawnMethod == PlayerSpawnMethod.RoundRobin) //Switch it to Random spawning if it is NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.Random; //Otherwise switch it to RoundRobin else NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.RoundRobin; } } }