Version: 2017.4
public int meshCount ;

説明

パーティクルのレンダリングに使用するメッシュの数。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; private ParticleSystemRenderer psr;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); }

void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); } }