Version: 2017.4
public static Object Load (string path);
public static Object Load (string path, Type systemTypeInstance);

パラメーター

pathターゲットとなるフォルダーのパス名。空文字を指定した場合は、Resources フォルダーにあるすべてのアセットを読み込みます。
systemTypeInstanceType 取得するアセットの型

説明

パスを設定し、Resources フォルダーにあるアセットを読み込みます

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Assigns a texture named "Assets/Resources/glass" to a Plane. void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject; } }

public static T Load (string path);

パラメーター

pathターゲットとなるフォルダーのパス名。空文字を指定した場合は、Resources フォルダーにあるすべてのアセットを読み込みます。

説明

パスを設定し、Resources フォルダーにあるアセットを読み込みます

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.