Version: 2018.1

AnalyticsSessionInfo

class in UnityEngine.Analytics

マニュアルに切り替える

説明

Accesses for Analytics session information (common for all game instances).

This class contains static methods for looking up Analytics session information.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;
using System;

public class NewBehaviourScript : MonoBehaviour { void Start() { Debug.Log("Start " + AnalyticsSessionInfo.userId + " " + AnalyticsSessionInfo.sessionState + " " + AnalyticsSessionInfo.sessionId + " " + AnalyticsSessionInfo.sessionElapsedTime); AnalyticsSessionInfo.sessionStateChanged += OnSessionStateChanged; }

void OnSessionStateChanged(AnalyticsSessionState sessionState, long sessionId, long sessionElapsedTime, bool sessionChanged) { Debug.Log("Call " + AnalyticsSessionInfo.userId + " " + sessionState + " " + sessionId + " " + sessionElapsedTime + " " + sessionChanged); } }

Static 変数

sessionElapsedTimeSession time since the begining of player game session.
sessionIdSession id is used for tracking player game session.
sessionStateSession state.
userIdUserId is random GUID to track a player and is persisted across game session.

Events

sessionStateChangedThis event occurs when a Analytics session state changes.

デリゲート

SessionStateChangedThis event occurs when a Analytics session state changes.