position | テクスチャを描画するスクリーン上の Rect |
image | 表示する Texture |
mat | テクスチャを描画するときに使用するマテリアル |
scaleMode | 描画されるものでアスペクト比が合わないときに画像をどのようにスケーリングするか |
imageAspect | ソースのイメージに使用するアスペクト比。 0 (デフォルト)の場合はイメージの持つ縦横比が使用されます。 |
mipLevel | The mip-level to sample. If negative, the texture is sampled normally. Sets material _Mip property. |
矩形内にテクスチャを描画します。
If mat is null (the default), an appropriate material will be chosen for a RGBM or doubleLDR lightmap or a normal map
and the fallback blit material will be chosen otherwise.
Preview Texture in an Editor Window.
// Load a texture, display the texture, display its alpha channel and // show a preview of the inverted texture
class EditorGUITextures extends EditorWindow {
var texture : Texture2D; var invertedTexture : Texture2D; var showInverted = false;
@MenuItem("Examples/Texture Previewer") static function Init() { var window = GetWindow(EditorGUITextures); window.position = Rect(0,0,400, 200); window.Show(); }
function OnGUI() { texture = EditorGUI.ObjectField(Rect(3,3,200,20), "Add a Texture:", texture, Texture); if(GUI.Button(Rect(208,3, position.width - 210, 20),"Process Inverted")) { if(invertedTexture) DestroyImmediate(invertedTexture); //Copy the new texture invertedTexture = new Texture2D(texture.width, texture.height, texture.format, (texture.mipmapCount != 0)); for (var m : int = 0; m < texture.mipmapCount; m++) invertedTexture.SetPixels(texture.GetPixels(m), m); InvertColors(); showInverted = true; } if(texture) { EditorGUI.PrefixLabel(Rect(25,45,100,15),0,GUIContent("Preview:")); EditorGUI.DrawPreviewTexture(Rect(25,60,100,100),texture); EditorGUI.PrefixLabel(Rect(150,45,100,15),0,GUIContent("Alpha:")); EditorGUI.DrawTextureAlpha(Rect(150,60,100,100),texture); EditorGUI.PrefixLabel(Rect(275,45,100,15),0,GUIContent("Inverted:")); if(showInverted) EditorGUI.DrawPreviewTexture(Rect(275,60,100,100),invertedTexture); if(GUI.Button(Rect(3,position.height - 25, position.width-6,20),"Clear texture")) { texture = EditorGUIUtility.whiteTexture; showInverted = false; } } else { EditorGUI.PrefixLabel( Rect(3,position.height - 25,position.width - 6, 20), 0, GUIContent("No texture found")); } }
function InvertColors() { for (var m : int = 0; m < invertedTexture.mipmapCount; m++) { var c : Color[] = invertedTexture.GetPixels(m); for (var i : int = 0 ;i < c.Length; i++) { c[i].r = 1 - c[i].r; c[i].g = 1 - c[i].g; c[i].b = 1 - c[i].b; } invertedTexture.SetPixels(c, m); } invertedTexture.Apply(); } function OnInspectorUpdate() { Repaint(); } }