center
と radius
からワイヤーフレームの球体を描画します
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float explosionRadius = 5.0f;
void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } }