Version: 2018.1
public static void Spawn (GameObject obj);

パラメーター

objNetworkIdentity でゲームオブジェクトを生成します。

説明

準備できているすべてのクライアントで特定のゲームオブジェクトを生成します。

登録されているプレハブ、または、カスタムの Spawn 関数からインスタンス化される新しいオブジェクトになります。

//Attach this script to the GameObject you would like to be spawned.
//Attach a NetworkIdentity component to your GameObject. Click and drag the GameObject into the Assets directory so that it becomes a prefab.
//The GameObject you assign in the Inspector spawns when the Client connects. To spawn a prefab GameObject, use Instantiate first before spawning the GameObject.

using UnityEngine; using UnityEngine.Networking;

public class Example : NetworkBehaviour { //Assign the prefab in the Inspector public GameObject m_MyGameObject; GameObject m_MyInstantiated;

void Start() { //Instantiate the prefab m_MyInstantiated = Instantiate(m_MyGameObject); //Spawn the GameObject you assign in the Inspector NetworkServer.Spawn(m_MyInstantiated); } }