アクティブな Transform を返します(インスペクターで示されているひとつ)
This will never return prefabs or non-modifiable objects.
using UnityEngine; using UnityEditor;
class Example : EditorWindow { class SelectionActiveTransform : ScriptableObject { [MenuItem("Example/Duplicate at Origin _d")] static void DuplicateSelected() { Instantiate(Selection.activeTransform, Vector3.zero, Quaternion.identity); } }
//The menu item will be disabled if nothing, is selected. [MenuItem("Example/Duplicate at Origin _d", true)] static bool ValidateSelection() { return Selection.activeTransform != null; } }