class in UnityEditor.Experimental.Rendering
実装インターフェース:IScriptableBakedReflectionSystem
マニュアルに切り替えるEmpty implementation of IScriptableBakedReflectionSystem.
Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.
stageCount | Number of stages of the baking process. |
stateHash | The hash of the current baked state of the ScriptableBakedReflectionSystem. |
Cancel | Cancel the running bake jobs. |
Clear | Clear the state of ScriptableBakedReflectionSystem. |
SynchronizeReflectionProbes | Synchronize the baked data with the actual components and rendering settings. |
Tick | This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone). |