スクリーン座標から、GUI 座標に変換します
::Ref::GUIToScreenPoint から計算した値を再変換させるために使用します。
Note: In Unity the screen space y coordinate varies from zero at the top
edge of the window to a maximum at the bottom edge of the window. This is
different from what you might expect.
See Also: GUIUtility.GUIToScreenPoint.
using UnityEngine;
public class Example : MonoBehaviour { // Check the difference between the mouse position (Screen) and // the converted GUI positions because of the group.
void OnGUI() { Vector2 screenPos = Event.current.mousePosition; GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos); GUI.EndGroup(); Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos); } }