position | テクスチャを描画するスクリーン上の Rect |
image | 表示する Texture |
mat | テクスチャを描画するときに使用するマテリアル |
scaleMode | 描画されるものでアスペクト比が合わないときに画像をどのようにスケーリングするか |
imageAspect | ソースのイメージに使用するアスペクト比。 0 (デフォルト)の場合はイメージの持つ縦横比が使用されます。 |
mipLevel | The mip-level to sample. If negative, the texture is sampled normally. Sets material _Mip property. |
colorWriteMask | Specifies which color components of image will get written. |
矩形内にテクスチャを描画します。
If mat is null (the default), an appropriate material will be chosen for a RGBM or doubleLDR lightmap or a normal map
and the fallback blit material will be chosen otherwise.
Preview Texture in an Editor Window.
// Load a texture, display the texture, display its alpha channel and // show a preview of the inverted texture using UnityEditor; using UnityEngine;
class EditorGUITextures : EditorWindow { Texture2D texture; Texture2D invertedTexture; bool showInverted = false;
[MenuItem("Examples/Texture Previewer")] static void Init() { var window = GetWindow<EditorGUITextures>("Texture Previewer"); window.position = new Rect(0, 0, 400, 200); window.Show(); }
void OnGUI() { texture = (Texture2D)EditorGUI.ObjectField(new Rect(3, 3, 200, 20), "Add a Texture:", texture, typeof(Texture2D)); if (GUI.Button(new Rect(208, 3, position.width - 210, 20), "Process Inverted")) { if (invertedTexture) DestroyImmediate(invertedTexture); //Copy the new texture invertedTexture = new Texture2D(texture.width, texture.height, texture.format, (texture.mipmapCount != 0)); for (int m = 0; m < texture.mipmapCount; m++) invertedTexture.SetPixels(texture.GetPixels(m), m); InvertColors(); showInverted = true; } if (texture) { EditorGUI.PrefixLabel(new Rect(25, 45, 100, 15), 0, new GUIContent("Preview:")); EditorGUI.DrawPreviewTexture(new Rect(25, 60, 100, 100), texture); EditorGUI.PrefixLabel(new Rect(150, 45, 100, 15), 0, new GUIContent("Alpha:")); EditorGUI.DrawTextureAlpha(new Rect(150, 60, 100, 100), texture); EditorGUI.PrefixLabel(new Rect(275, 45, 100, 15), 0, new GUIContent("Inverted:")); if (showInverted) EditorGUI.DrawPreviewTexture(new Rect(275, 60, 100, 100), invertedTexture); if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 20), "Clear texture")) { texture = EditorGUIUtility.whiteTexture; showInverted = false; } } else { EditorGUI.PrefixLabel( new Rect(3, position.height - 25, position.width - 6, 20), 0, new GUIContent("No texture found")); } }
void InvertColors() { for (int m = 0; m < invertedTexture.mipmapCount; m++) { Color[] c = invertedTexture.GetPixels(m); for (int i = 0; i < c.Length; i++) { c[i].r = 1 - c[i].r; c[i].g = 1 - c[i].g; c[i].b = 1 - c[i].b; } invertedTexture.SetPixels(c, m); } invertedTexture.Apply(); } }