Version: 2019.1
public bool randomized ;

説明

2つのカーブか定数からランダムに値を選択する場合、このフラグはフレームごとに選択される新規のランダムな力に影響を与えます。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool randomized; public float hSliderValue = 30.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = true; }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.randomized = randomized; forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); }

void OnGUI() { randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f); } }