Version: 2019.1
public ParticleSystem.MinMaxCurve meshSpawnSpeed ;

説明

In animated modes, this determines how quickly the particle emission position moves across the mesh.

The value is specified in terms of the number of complete passes over the mesh. A value of 2 would mean that the particle emission position traversed the mesh twice per second. See Also: ParticleSystem.ShapeModule.meshSpawnMode, ParticleSystemShapeMultiModeValue, ParticleSystem.ShapeModule.shapeType.