collider1 | Any collider. |
collider2 | Another collider you want to have collider1 to start or stop ignoring collisions with. |
ignore | Whether or not the collisions between the two colliders should be ignored or not. |
2 つのコライダーの衝突判定を無効化します
This is useful, say, for preventing projectiles from colliding
with the object that fires them.
Note that IgnoreCollision is not persitent. This means ignore collision state will not be stored in the editor when saving a scene.
See Also: Physics.IgnoreLayerCollision.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform bulletPrefab;
void Start() { Transform bullet = Instantiate(bulletPrefab) as Transform; Physics.IgnoreCollision(bullet.GetComponent<Collider>(), GetComponent<Collider>()); } }