Version: 2019.2
public static bool sharedDepthBuffer ;

説明

Enable Shared Depth Buffer support with Oculus.

When enabled, the depth buffer will be shared with the Oculus runtime in order to render additional content in the scene when applicable, such as when the Oculus Dash is displayed. Objects that don't render to the depth buffer may not depth sort correctly with externally rendered content.

This setting currently only applies to desktop players.